The Backdrop for Every Battle

The games, the broadcasts, and the stages you know and love all happen here: The Cisco Network.

Riot Games and Cisco

Over the last decade, Riot Games has established itself as one of the leaders in the esports industry, creating the most played PC game in the world League of Legends and hosting the most watched esports events globally, including the 2022 League of Legends World Championship.

But that is just the beginning. In order to position itself as a leader in driving the future of the esports industry, Riot Games turned to Cisco for help to reimagine its entire networking infrastructure from the ground up. This meant not only building the first-ever zero ping server for marquee professional events but also undertaking one of the most ambitious projects to date to deliver the broadcast of those global events to millions of fans around the world.

Reimagine the experience

Backed by the power of Cisco technology, Riot Games is reimagining the esports experience for players, fans, and event organizers. Using a range of products from Cisco Nexus 9000 Series Switches to Cisco Unified Computing System (UCS) servers, Riot Games relies on Cisco to not only deliver a secure, dedicated network for its marquee professional events, but also to broadcast the sport to 5.15 million fans worldwide.

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Riot Games is building three new, state-of-the-art broadcast facilities, built entirely on Cisco technology, to revolutionize the way it delivers live events.

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League of Legends professional players experienced zero ping, or latency, during the 2022 World Championship.

3.2 PB

Up to 3.2 petabytes of data can be transferred across Riot Games' Cisco network in 28 minutes—a feat that would previously take up to four weeks.

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One single, cloud-based console remotely manages hundreds of devices all over the world.

Reimagine the broadcast

With the launch of Project Stryker, Riot Games set out to transform the way that live events are produced and broadcast around the world. Built entirely on Cisco's networking infrastructure, the first of three broadcast facilities—a 50,000-square-foot facility in Dublin—opened in 2022 as Riot's European production and broadcast hub. The center is capable of producing six live events simultaneously, representing the broadcast equivalent of the Super Bowl.